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Wednesday Word of the Day: Social Gaming

Social Gaming has been around for a long time, it’s just that it used to look like Monopoly and now it looks like FarmVille. The broad definition just means any game played as a way to interact socially, but now the term almost exclusively is used to refer to Social Media Gaming.

Most social games are distributing through social networks, Facebook is an industry leader here, and generally are quite different from the traditional idea of social gaming in that they don’t require people to be playing at the same time, and often don’t require any social interaction at all, it’s just an option.

The most popular apps are dominated by social games such as FarmVille and Mafia Wars. Most of these games are developed in the browser, though they are increasingly run on mobile platforms as well. Flash, PHP and JavaScript are generally the most common forms of implementation, some games using a combination of all of them.

The term “asynchronous gameplay” is used a lot, and all that means is that players don’t have to play at the same time to be playing together. The thing that makes it most different from non-social gaming is that the player automatically is connected to their social network through the game, letting friends who are also players see their results, but also allowing them to advertise the fact that they’re playing to other friends who aren’t playing. This is great word-of-mouth advertising.

Most games also don’t offer the opportunity to “win”. The games are designed not to end, but to continually offer new things for players to do — this is very similar to MMORPG (Massively Multi-Player Online Role-Playing Games)like World of Warcraft. The goal, of course, is to keep people playing forever.

Games monetize through in-game advertising and through offering features that are only available through using some sort of “virtual currency” that can either be earned through playing, promoting the game, participating in third-party activities like surveys, or by buying them with real currency.

FarmVille has nearly 50 million people playing a month while CityVille has topped 90 million. Perhaps it’s not surprising then that players spent over $500 million on virtual games in 2010, a number expected to top $750 million in 2012. This is no way exclusive to the US — by percentage of population, many European countries well outpace us in the realm social media gamers. PopCap Games did a survey in 2010 that revealed that the “average” social gamer is a 43 year old woman, very different from the typical gamer image of a 13 year old boy. This means that not only is social gaming an opportunity for advertising to a large number of people, it’s an opportunity to advertise to a lot of different demographics as well.

Ashley F. Miller
Ashley is currently getting her PhD in Mass Communication from USC, with a focus on social media marketing and film. She graduated cum laude from Emory University before getting her MFA at FSU’s Film Conservatory. She is a writer and an editor, focusing on story in both crafts, she’s worked in feature development, reality TV, and on several well-received short films and web series in addition to her online writing and screenwriting. She has worked as a writer and editor for SheThought.com, worked on the show Flipping Out, worked for the award winning Gold web series, and has optioned her screenplay, "Bible Con", which was a semi-finalist at the Nicholl Fellowship. Now, Ashley is adding Social Axcess staff writer to her extensive list of writing experience.

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